Wednesday, January 10, 2018

Core Engagements 4: Expression


Note that this is the player version to identify themselves. The GM gets more tips on how to cater to these core engagements.
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Expression
In medieval fantasy role-playing games, expression usually takes form in two ways: Expression through Acting and Expression through Creation.

Many folks often refer to Expression through Acting as “role-playing”, which is a bit of a misnomer. Being able to act and voice your character, while helpful, isn’t mandatory to good role-play. Choosing and describing actions which are appropriate in a given context can constitute good role-playing without the player needing to voice or act out what his character says. That being said, a bit of good acting can bring a lot of entertainment to the table and may be appreciated by all present if done well.

Expression through creation taps into the player’s creativity and desire to write stories, create characters, and participate in the creation of the narrative. Character creation can be a lot of fun for creative minds. Some folk enjoy creating characters which are both extremely competent using the game’s mechanics yet unique in concept and full of flavour; form and function in perfect unison. Or just form or just function. It depends on what type of car you like to drive, so to speak; flashy or practical or some combination of both. Some GMs and systems allow the players to have some participation in the creation of the narrative by creating a custom race, faction, nation or culture which their characters hail from.

Also of worthy mention: Self-discovery. Sometimes GMs place their players in issues of moral quandaries where there are different points of view and lots of grey areas. In order to make a decision in these situations, the players may learn a little bit about what they themselves truly value, and this can be enjoyable. It’s almost like taking a personality test. Some consider this “self-discovery” as a form of discovery. However, in the spirit of the original research article which listed the 8 core engagements (called “aesthetics of play” in the article), we’re mentioning self-discovery as a form of expression instead. Which category self-discovery falls into doesn’t really matter though.

How do I know if I’m an expression-seeking player?
If you’ve played role-playing games before and make an effort to emulate the voice and way of speaking of the character you are playing, you’ve got a bit of an actor in you. Or at least you desire to be. Don’t worry, everyone gets better with practice. ;)

If you enjoyed watching voice actors play D&D in Critical Role, you’ve probably gained an appreciation for expression through acting. Just don’t expect your poor GM to be able to match the voice acting skills of a professional voice actor like Matthew Mercer!

The desire for expression through acting is not really met through computer and board games very well. Some games do try to cater for this form of expression such as the varied voiced responses players can choose in modern CRPGs such as Dragon Age, Mass Effect, Deus Ex and even in the Telltale games. Role-playing games which feature a lot of morally-grey choices and consequence for those choices may be popular with expression-seeking players. We think. Maybe.

If you’ve made far more characters than you could ever play, you probably enjoy the process of creation. Players who seek expression through creation often find themselves wanting to be GMs rather than players. The need for expression through creation leads to the creation of original “homebrew” settings rather than rely on established settings, as well as other “homebrew” worlds, rules and even character classes.

Some of the games which players who seek expression through creation include Path of Exile, Fable 2/3, Robocraft, Kerbal Space Program, and of course Minecraft.

Narrative seeking players often engage in the same activities as the player who desires expression through acting. In order to carry the narrative, interaction with NPCs is usually quite important. The difference is that the player who desires expression through acting enjoys the interaction itself as it is an opportunity for acting and flair, whereas for the narrative seeking player the interaction is a means to end. The narrative seeking players are willing to endure some acting (and often end up learning to appreciate some expression through acting) in order to carry the narrative which they crave.

Players who appreciate narrative sometimes play as a character from (or a character which is heavily influenced by) another source such as their favourite novel, movie or TV show. In contrast, players who seek expression through creation want to create something new and different. While some inspiration can be drawn from various sources, they would want their creations to be wholly their own.

Conflicts: Fellowship

Fellowship players enjoy a spirit of camaraderie and co-operation in their games. While they can be normally easy to please, players who enjoy expression through acting can drive fellowship players crazy when they play fiercely independent and stubborn characters. Lone wolves and unique beautiful butterflies are anathema to fellowship players.

Specific advice for expression seeking players: If you create a character that is not always co-operative and sociable, it may be important to identify fellowship seeking players who want a spirit of camaraderie and co-operation. It may be helpful if YOU as the player co-operates with the fellowship players and you work together with these players on how to work around your character’s behaviours. 

For example, give suggestions what they can do to get your character to co-operate. Be supportive and encouraging as a player, even while your character is being snarky and putting everyone down. If your character concept cannot satisfy the fellowship players at the table (for example, a villain who is secretly working for the enemy), you may need roll a different character instead for that table. Sometimes your creations need the right context to thrive in.

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