Part 7 Fellowship
Note that this is the player version to identify themselves. The GM gets more tips on how to cater to these core engagements.
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Note that this is the player version to identify themselves. The GM gets more tips on how to cater to these core engagements.
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Sensory Pleasure
Sensory pleasure is an odd engagement in medieval fantasy
role-playing games. But some folks really love having little things to touch
and hold and place. Figurines, maps, power cards, even the initiative tracker
gives these folk joy in their role-playing games. Something like the joy of
playing with toys, essentially.
How do I know if I’m
a sensory pleasure seeking player?
The most common giveaway of sensory pleasure seeking players
is their collection. Figurines, maps, cards, board games with lots of pieces.
Sensory pleasure seekers will often collect an array of little bits of bobs
used in games that can be held and played with, or even a large variety of
different games with their own bits and bobs. If figurines are too expensive,
some folks create their own cheaper stand-ins.
Conflicts: No battle
Unfortunately, most of those cool bits and bobs only come
into play during combat. So for the folks who enjoy non-combat activities such
as talking to NPCs to move the narrative or as an opportunity for expression
through acting, or even taking a long time planning the party’s next move
efficiently, there is a bit of a conflict of engagements. Fortunately, unlike
the submission/hobbyist players, you have bits and bobs to play with while
waiting.
Specific advice for sensory
pleasure seeking players: If your GM cannot provide, bring your own! Don’t
be afraid to offer the GM and even fellow players more things to handle such as
figurines, initiative trackers, spell/power cards, environmental props, and so
on. Your GM should get the idea pretty quickly.
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