Note that this is the player version to identify themselves. The GM gets more tips on how to cater to these core engagements.
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Fantasy
The fantasy seeking player wants to feel immersed in the
fantasy world described by the GM. They want to feel immersed and almost as if
the world could really exist. There are generally two forms of immersions which
are often relevant to medieval fantasy role-playing games: Immersion in Detail
and Immersion in Simulation. Players who crave immersion in detail feel the
world coming alive when there are realistic details in the world that feel
right to the player. Players who crave immersion in simulation feel the world
coming alive when the world reacts to their actions in ways which are
consistent and mirrors the real world, or at least what they would expect to
happen if fantasy elements existed in the real world.
How do I know if I’m
a fantasy-seeking player?
Fantasy seeking players are dreamers at heart. They dream of
doing things that they cannot do yet and living in a life of adventure. Most of
us have a bit of a fantasy streak, otherwise we wouldn’t be into role-playing
games at all. For those who really want to get into the fantasy though, those
would be the players who craves more in-depth descriptions of the world and
people in the game, and find themselves enjoying the fact that the world does
not in fact revolve around them like a fabricated theatre.
It's worth mentioning which goes DON'T feature fantasy as an attraction: abstract games such as chess, checkers, go and the like.
It's worth mentioning which goes DON'T feature fantasy as an attraction: abstract games such as chess, checkers, go and the like.
Certain open world games like the Elder scroll series and
Witcher 3: Wild Hunt also deliver fantasy through the little details in the
world which make it feel more alive. Certain games have an enormous amount of
atmosphere, which unfortunately are difficult for a GM to match in a table top
role-playing game. In particular, This War of Mine, Darkest Dungeon, Dark
Souls, Bioshock, Alien: Isolation and a huge number of horror games deliver on
atmosphere which enforces the fantasy.
There may not be any medium other than role-playing games which cater
very well to players who crave immersion in simulation. Not really. Even in
role-playing games, the needs of the player who craves immersion in simulation
can be challenging to meet because the rules in a role-playing game system need
to be detailed enough in order to resolve actions in a realistic manner. There
are not many role-playing game systems which successfully cater to players who
crave simulation, and it can be daunting to GM to arbitrate rules-heavy
systems. Still, if you recognise yourself as a player who craves simulation, it
is worthwhile pointing this out to the GM politely so that the GM can
anticipate these wants and act accordingly. At the very least, the GM can
attempt to keep the world and rules consistent and predictable enough to
satisfy the simulationist player.
For whatever reason, players who crave immersion through
simulation often appreciate the core of engagement of cunning challenges because
it’s easier to find solutions to problems in a predictable world with
consistent rules. Interestingly enough, narrative seeking players don’t seem too
interested in immersion through simulation, possibly because they have little
interest in complex rules for resolving actions.
Conflicts: None
Specific advice for fantasy
seeking players: Recognising the form of immersion, detail or simulation or
both, can be pretty important to correctly self-identify and highlight to the
GM since the needs of both forms needs rather different effort from the GM to
cater to.
Unfortunately for simulationists, in order to be more accessible most modern RPG
systems have reduced rules complexity and so GM arbitration of how the world
reacts to actions can be important. If the GM is having difficulty arbitrating
accurately, you may either need to forgo an accurate immersion in simulation or
be trustworthy and skilled enough to help in the arbitration of the simulation yourself.
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