Wednesday, January 17, 2018

Core Engagements 7: Fellowship


Note that this is the player version to identify themselves. The GM gets more tips on how to cater to these core engagements.

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Fellowship
Fellowship players come in two varieties, generally. Both of them just want to kick back and enjoy hanging out with some buddies. The first is the “wallflower”; he doesn’t seem to be all that involved in the game but comes every session and seems to enjoy himself without much effort from the Gm to cater for him. The second is the “guild-mate”; he wants to enjoy the feeling of camaraderie and cooperation in achieving a goal together with his friends.

How do I recognise if I’m a fellowship-seeking player?
It may surprise you to know that not everyone in the hobby is actively seeking the core engagement of fellowship. Most people who seek out organised play where they play with different strangers every session instead of a dedicated and consistent gaming group are NOT looking for fellowship.
Games which fellowship players enjoy tend to feature multiplayer and be co-operative. MMORPGs are a common, but really any game where players can co-operate as a team to overcome challenges will attract the fellowship-seeking player. Fellowship seeking players will often play characters who support their fellow party members such as clerics and other healers.

One way to recognise a fellowship-seeking player is through their list of friends in various games: their friends list is unlikely to be empty and they would take the effort in inviting friends to join them in games or waiting for times that their friends are available.

Conflicts: Expression, Submission/hobby
Expression-seeking players may enjoy playing as characters which are unique and uncommon or more difficult to role-play well. These include characters which are loners, selfish, or outright evil. Unfortunately, these characters are anathema to the player who seeks cooperation and fellowship because these characters conflict with the spirit of cooperation of the party.

Submission/hobby seeking players only really pose an issue if they get bored. If there’s too much narrative, planning and interaction with NPCs and not enough crushing of monsters and earning loot/experience, submission/hobby players may sometimes try to disrupt what the other players are doing and trying to push the game forward towards the content they do want. Even if they don’t disrupt the game but express boredom all the time, the fellowship player will be uncomfortable that not everybody at the table is on the same page.


Specific advice for fellowship-seeking players: Self-identifying oneself as a fellowship-seeking player as early as possible can have a big impact in communicating your wants to other players. It may be difficult for you to enjoy playing at a table with “lone wolf” or ‘manipulative’ PCs run by other players unless you are quite close to that player with whom you are able to communicate openly and comfortably. 

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